Publication List
“A Hardware Architecture For Efficient And Flexible Volume Rendering”. Computer \& Graphics 5. Computer \& Graphics: 715-724.
. 2003. “An Adaptive Distance-Coding Based Volume Rendering Accelerator”. In Proc. 1St Int. Game Technology Conference. Proc. 1St Int. Game Technology Conference. Honkong.
. 2001. “Atlantis A Hybrid Fpga/risc Based Re Configurable System; Proc. 7Th Reconfigurable Architectures”. In Int. Parallel \& Distrib. Proc. Symp, 890-897. Int. Parallel \& Distrib. Proc. Symp.
. 2000. “Solving The Hazard Problem For Algorithmically Optimized Real-Time Volume Rendering”. In Volume Graphics Workshop, 171-184. Volume Graphics Workshop.
. 1999. “Volume Rendering Fpga Hardware”. In 11Th Symp. Comp. Arch. And High Perf. Comp., Sbac 99. 11Th Symp. Comp. Arch. And High Perf. Comp., Sbac 99.
. 1999. “Atlantis A Hybrid Approach Combining The Power Of Fpga And Risc Processors Based On Compactpci”. In Fccm 98, Ieee Symposium On Field-Programmable Custom Computing Machines. Fccm 98, Ieee Symposium On Field-Programmable Custom Computing Machines.
. 1998.